Guild icon
Direct Messages
Channel: Death
Part 6: Extending the game for alt.ctrl.gdc (3/4/2024 - 3/13/2024)
Editor's Note:
Welcome to part 6! Where we complete the fully playbable alpha version of the game for demoing at Consignment Lounge.
Avatar
Ok, so I think we are getting to the wire here. Mainly I think I'm the bottleneck
11:57 AM
I would like to try and wrap up new stuff this week, which includes the printed channel guide
11:58 AM
and then try to schedule another playtest at consignment, this time I think we need to do it at a busier / later time. Seemed like it was just picking up when we left last time.
Avatar
I think I'll order us this for GDC unless you think it's a bad idea: https://a.co/d/5jTrJ8M
Clear Business Card Holder 4 Pocket Business Card Display, Business Card Stand for Desk or Counter with 4 Tier Specification --Material: clear plastic acrylic -- Include: 2 pack*Business Card Holder --Color: Clear Business Card Holder Features Business card holder rack with 4 pockets for standard...
Avatar
haha can we use this when you get locked out? (edited)
8:20 PM
πŸ˜‚ 1
Avatar
lol I'm serious
8:27 PM
I'm gonna try it unless someone objects
Avatar
You didn’t say the magic word!
9:38 PM
(10 seconds is placeholder)
9:39 PM
That's all I have time for tonight. Will return tomorrow.
Avatar
Avatar
David
I'm gonna try it unless someone objects
let me create a graphic that's not from Jurassic Park, definitely should remove or update
5:22 PM
this has snuck up fast, I was thinking we still had 1 more extra week
Avatar
Avatar
Mike
let me create a graphic that's not from Jurassic Park, definitely should remove or update
If you want it to look like this one, it's probably easiest as a video.
5:27 PM
Or, I guess you could make layers and I can animate it if it's the same kind of thing
5:27 PM
But I'm only animating waving back in forth since it's easy to do in code
Avatar
Going to work on the main scene some integrating the overarching puzzle.
Editor's Note:
Here I make some rapid iteration on the clue reveal interrogation scene. πŸ‘‡
10:40 AM
for me, the big missing piece is the clue reveal
10:41 AM
I might see if I can somehow bust that out this morning
12:08 PM
Gonna go for a scene like this
2:11 PM
Gonna do closed caption next
Avatar
I'm wondering if this would have been the right solution for us
πŸ‘ 1
4:05 PM
then we could have set up one worldspace canvas with a camera pointed at it (for the suits, etc.) and had separate gameplay cams for each channel (edited)
4:05 PM
(I think? not sure I have tried this)
Avatar
I'm not going to mess w/ it now just thinking out loud
Avatar
Def coming along though.
Editor's Note:
I had some uncertainty about making an ugly rough pass of clue reveal interrogation sequence that just spit out the text with no good pacing or visuals, or to actually greybox the scene I wanted and get the NPCs in and animated, and decorate the text as closed captions.
Avatar
yeah the devil is in the details ya know
7:11 PM
I probably should have just done it shitty to get it done for testing
Avatar
T pose is chill
😭 1
Avatar
but I think this will be faster overall
7:12 PM
vs doing a rough pass and fixing it
Avatar
I wish I had time to learn more about shaders
Avatar
what r u trying to do
Avatar
well I accomplished it
πŸ‘ 1
10:41 PM
but I don't know what all these nodes do or how to creatively use them for specific effects.
10:41 PM
what did u make?
Avatar
I'll show you in a sec
10:43 PM
10:45 PM
Maybe I should move the door to the back wall even though that's not where it is in the source video
10:45 PM
we'll see lol
Avatar
ah i see
Avatar
bigger fish to fry
Avatar
yea true
10:45 PM
i think its chill for now
Avatar
lol there are three cameras in that scene now
10:46 PM
try running that on chromebook
πŸ˜‚ 1
Avatar
does it just switch betwen them?
10:46 PM
oh boy...
10:46 PM
brain agents performance testing flashback
Avatar
no it has one camera for the UI (because that's the only way I can see to get post processing over the UI, but that's not in the video)
10:47 PM
one camera for just the main scene view
Avatar
ah i see
Avatar
and then another one for a render texture that is used for the censor pixelization effect
Avatar
does the dialouge work there? the guy will reveal one of the clues yea? (edited)
Avatar
that's the plan but I haven't got that part
10:49 PM
the clues are associated w/ lines of dialog
10:49 PM
but they just exist in data so far
10:50 PM
I will get them in this closed caption interface soon
10:50 PM
will be a little tricky to figure out the pacing for it.
10:50 PM
because I want to have like two characters talk
10:50 PM
then we have to figure out when this whole scene even plays out.
10:51 PM
I'm thinking once you have saved someone, start like a queue of clues that need to be shown on some channel
10:51 PM
maybe they can repeat after some time delay as well
10:51 PM
since some jerk player might not write them down (edited)
πŸ˜‚ 1
Avatar
yea lmao
Avatar
we could just put it on loop
10:52 PM
kinda thing
Avatar
well I don't want it to seem too unnatural
Avatar
yea true
Avatar
like the same clip is playing over and over on the news
10:52 PM
we'll see
10:52 PM
lol there is so much to test about all this
10:52 PM
oh well
10:52 PM
and that's not even thinking about bugs
10:52 PM
just pacing and usability
Avatar
right.. I hope we can get a playtest in before gdc
πŸ™ 1
Avatar
I mean we can assume I have introduced no bugs right? πŸ˜…
πŸ˜‚ 1
Avatar
I am gonna work on the door minigame tonight. Maybe ill turn it into the wario ware identifiy game
Avatar
well I wonder if that should just be two games
10:55 PM
or, let me try to clarify
Avatar
it can be
Avatar
if you think of warioware as a bunch of "microgames"
Avatar
I think I'm ok with some of our games being that small
10:55 PM
like just the door
Avatar
okay ill get the door in and see
πŸ‘ 1
10:55 PM
it might be weird if someone gets like 3 super simple ones, but maybe thats okay idk
Avatar
yeah we can think about rules for that.
Avatar
that might be scope tho
Avatar
with our abundant time we have to balance and test
πŸ˜‚ 1
Avatar
i think it could be fine
Avatar
Oh Consignment Lounge invited us next wednesday if anyone is interested
11:46 AM
that doesn't leave a ton of time for fixes but hopefully it's just a matter of small tweaks 😜
11:47 AM
I'm gonna go I think, good dry run prep for the bigger shows
Avatar
What time?
Avatar
probably open ended. But last time it seemed like no one really showed up at the bar until around 8 or so
11:53 AM
so maybe we get set up around 7:30 or 8 and run the game until 9:30 or 10? something like that?
Avatar
That could work, I have class till 6:30 so I’ll try to come (edited)
11:54 AM
Also do we still need to fix the car minigame? If so should we do that tommorow?
Avatar
is tomorrow better for you than today?
Avatar
If ur in the building today that works
Avatar
today I think has better optics than doing it during our class πŸ™‚
11:55 AM
I’ll be in 916 from 12:30-6:30
Avatar
Ok, I will put the remote and sensor in my backpack now. I will be there hopefully around 2:30 or 3. Have a lot of printing and cutting to do
πŸ‘ 1
11:56 AM
for Idle Arcade lol
πŸ”₯ 1
Avatar
How many exhibitors do u have?
Avatar
We also need to add remote settings for sleep and enter and power
Avatar
Is this a new remote?
Avatar
Avatar
Mack
How many exhibitors do u have?
We only accepted 4 out of 7 submissions (edited)
Avatar
I believe I set up sleep correctly
Avatar
But we have a bunch of curated work this time.
Avatar
Avatar
Ian
I believe I set up sleep correctly
How did you figure out the code?
11:57 AM
as in the remote code or w/e
Avatar
you sent me a screenshot
11:57 AM
πŸ˜΅β€πŸ’«
Avatar
Avatar
Mack
Is this a new remote?
no
11:58 AM
New buttons
11:58 AM
@Ian if you have time can you run @Mack through where to look for the remote codes in the game, and then @Mack can you please set up those missing inputs today while you're at it?
11:58 AM
I know we need power and enter
Avatar
There is no way to know the codes without the remote 😭
Avatar
I'm giving it to him today
Avatar
ah gotcha
Avatar
Remote Setup - In the main scene you will find a "MessageListener" object (RemoteSetup -> MessageListener). In game, that object will display the last input from the remote in the "Last Command" box. Copy that, then go to the "DavidSonyRemote" scriptable object in the project view (Assets - > ScriptableObjects). Add a new button connection, paste the command into Remote Command, and connect it to input you want. If you have any issue let me know, I don't have the device so I can't double check that how it all works ;P @Mack
πŸ‘ 1
Avatar
lol I am going to pack the reciever device super carefully when I fly out because if it somehow it broke that would be catastrophic
πŸ’― 1
12:14 PM
there is no likelihood it will randomly stop working at an inopportune time is there?
12:14 PM
should we consider any kind of replacement parts?
12:14 PM
also we're really unfortunately bound to that remote
12:15 PM
so 🀞that doesn't stop working
Avatar
The receiver shouldn't just randomly stop working, however the wires and stuff are not like soldered so with enough jostling it theoretically could come undone (although there is very little space in box so things are decently well held in place just by that). Parts wise I could bring/grab a couple extra things just in case. I imagine that I could most likely rebuild the whole thing in a couple hours if need be.
12:20 PM
But this is a good reminder that I need to copy the hardware side of the code over to my new laptop before I leave lol.
πŸ’― 1
πŸ™‡β€β™‚οΈ 2
Avatar
Ok, you're in charge haha
12:26 PM
from my perspective it's like the gods came down from mt olympus and gave us fire and if it goes out I'm fucked haha
πŸ˜‚ 2
πŸŒ‹ 2
Avatar
@David I think works okay enough for the Nedry replacment
πŸ”₯ 2
Avatar
Avatar
Ian
But this is a good reminder that I need to copy the hardware side of the code over to my new laptop before I leave lol.
cool, if we could bring extra parts, I think that's smart - everything that can go wrong, probably will. Always seems to happen in these situations. 😭
Avatar
Avatar
Mike
@David I think works okay enough for the Nedry replacment
Nice! add the assets, hand separate, I'll put it in when I get a chance
πŸ‘ 1
Editor's Note:
First pass on door / "enter" (the enter button on the remote) minigame πŸ‘‡
Avatar
ok so two things any advice on a way to blend the blood liquid into the ground better? how do I hook up the number to be part of the passcode?
Avatar
Avatar
Mack
ok so two things any advice on a way to blend the blood liquid into the ground better? how do I hook up the number to be part of the passcode?
1.Make sure the channel script has a suit image assigned (just an image in top left to display the suit) 2. Whenever you want to display the passcode number do this "PasscodeManager.Instance.Passcode[(int)parentChannel.currentSuit].ToString();" Where parentChannel is a reference to that minigame's Channel script. 3.Put the in scene minigame prefab on the MinigameSelector -> MinigamePossibilities on the game manager to get it in the selection rotation.
❀️ 1
Avatar
Avatar
Mack
ok so two things any advice on a way to blend the blood liquid into the ground better? how do I hook up the number to be part of the passcode?
very cool. Have you tried not turning the blood gushing on until the elevator opens? not worth big time investment, but if the fluid simulation thing can make that work it would be a closer match to the shining.
11:54 AM
I am also thinking, maybe we use that "DRIVE" font to say "COME IN" or something on the initial screen, then it can fade away?
πŸ‘ 1
11:55 AM
The ground blending is not a thing I am finding noticeable in the video
11:56 AM
So I am not personally concerned about it but if you aren't happy with it feel free to try something.
Avatar
Avatar
David
very cool. Have you tried not turning the blood gushing on until the elevator opens? not worth big time investment, but if the fluid simulation thing can make that work it would be a closer match to the shining.
Sadly it does not. I tried some work arounds but how it is is the best I was able to get it to look
1:14 PM
I might have 2 doors you go through before elevators, one could be white with an axe in it loll
Avatar
I think this is good how you have it don't need to be on the nose
Avatar
Can I use power button for a minigame (edited)
Avatar
Avatar
Mack
Can I use power button for a minigame (edited)
go for it
2:11 PM
finish before wednesday
Avatar
I commited changes. Finished door minigame
Avatar
Did we ever come up with stuff for the physical TV guide?
Editor's Note:
Key design move where the corridor maze minigame was reconceived as a backrooms themed experience πŸ‘‡
Avatar
Is backrooms overdone? I reskinned the maze game cuz I thought it fit the theme of wandering through random rooms better, and could be a cool reference. But Im not sure how well it fits into the theme of channel death, as it has its own lore attached to it. (edited)
Avatar
Back rooms is still cool imo
πŸ‘ 1
1:53 AM
Trust your gut
Avatar
do u think the lore that it brings is okay in the channel death universe? I guess there isnt really much that it would conflict cuz we are just flipping through tv channels, so anything could be anything. (edited)
1:53 AM
im kinda vibing with where its going
Avatar
Yeah, there was no lore associated with the last version, so I don’t think you should be worried about a diff version. Also back rooms is cool so w/e
πŸ‘ 1
Avatar
cool i think ill go down that path then
Avatar
Just make sure we can test it on Wednesday πŸ™‚
Avatar
oh yea itll be done tonight
πŸ‘ 1
Editor's Note:
Design moves on the physical tv guide. πŸ‘‡
Avatar
Avatar
Mike
Did we ever come up with stuff for the physical TV guide?
Not yet
Avatar
I need to print it soon
Avatar
Here's a spreadsheet with the channels as I understand them so far.
11:38 AM
Let's come up with a plan on the spreadsheet for the channel numbers and the station / broadcast call signs
11:39 AM
We can do channel names as well if we want.
11:40 AM
If anyone has bandwidth to think about this and fill in the spreadsheet with ideas that would be awesome.
11:42 AM
I think we should observe some of the rules here https://en.wikipedia.org/wiki/Call_signs_in_the_United_States
Call signs in the United States are identifiers assigned to radio and television stations, which are issued by the Federal Communications Commission (FCC) and, in the case of most government stations, the National Telecommunications and Information Administration (NTIA). They consist of from 3 to 9 letters and digits, with their composition dete...
11:42 AM
But not use at least well known existing channels
11:42 AM
bonus points for cool /clever / thematic acronyms that seem somewhat plausible (edited)
Avatar
Cool I’m putting in some ideas
12:11 PM
Feel free to change
Avatar
I might break the Mississippi River rule just because i feel like nobody will know about that
12:15 PM
But if not we can always add a K or W at the beginning of call signs
Avatar
I think we should add some assortments of that. There are already W's and K's in front of many of them
12:16 PM
I also think we can add some -TV to a few
Avatar
Ok cool
12:22 PM
So I’ve been going call signs that read as something, should I try to make them seem more like random letters?
12:24 PM
Stations can request call signs when picking them but the FCC has final say
Avatar
I think a mix is good.
πŸ‘ 1
Avatar
For the instructions since you have Chicago in the background should we do like a local Chicago station
12:39 PM
Or make one up
12:40 PM
Or wait maybe that’s on the score channel (edited)
Avatar
I think we should make them all fictional
Avatar
also is there anything that needs to be done for the game before wensday, or should I draft another simple minigame
Avatar
I probably need help with stuff let's see
6:58 PM
I'll DM you so we don't spam everyone. Should have made this a whole server, did not expect it to turn in to this big of a deal
Avatar
TV Guide Edits/Draft
❀️ 3
Avatar
haha i like lost exit, stayed on the highway to long. we've all been there. could even say missed exit lol
8:14 PM
description and name for 0 is awesome i love it. could also have it say, "where is that music coming from?" if playtesters at consignment have a hard time realizing what the music means
8:15 PM
Monster babies is sick😈 (edited)
πŸ‘ 1
Avatar
Avatar
Mike
TV Guide Edits/Draft
what are the nukmbers in the bottom right?
8:17 PM
this is awesome btw good work
Avatar
Avatar
Mike
TV Guide Edits/Draft
Also do we want to include the tv channel broadcast IDs?
8:19 PM
And what is the double cross part
8:20 PM
are the questionmarks placeholder or is it just meant to be mysterious
Avatar
Avatar
David
are the questionmarks placeholder or is it just meant to be mysterious
in the doc there were no channel numbers, so I didn't add them
Avatar
Avatar
David
Also do we want to include the tv channel broadcast IDs?
do the broadcast IDs have any meaning to them? or would be they just be clutter? (were talking stuff like ABC, FOX? yeah? I know there are fake ones in the doc,)
Avatar
Avatar
David
what are the nukmbers in the bottom right?
filler, but could be something
Avatar
Avatar
Mack
description and name for 0 is awesome i love it. could also have it say, "where is that music coming from?" if playtesters at consignment have a hard time realizing what the music means
are you talking about the back rooms or the baby game? I haven't played either, how does the music effect gameplay?
Avatar
Avatar
Mike
are you talking about the back rooms or the baby game? I haven't played either, how does the music effect gameplay?
backrooms, the music gets louder and higher as you get closer to the destination in the maze
8:37 PM
i like infinity keep it for now well see how ppl do during playtest
Avatar
Avatar
Mike
in the doc there were no channel numbers, so I didn't add them
i can finish the numbers, I wasnt sure if there were specific numbers ppl had in mind for the other minigames for any reason (edited)
Avatar
Avatar
Mike
do the broadcast IDs have any meaning to them? or would be they just be clutter? (were talking stuff like ABC, FOX? yeah? I know there are fake ones in the doc,)
We just need to settle on the numbers.
8:46 PM
The IDs are mainly for flavor / authenticity but we can make quiz questions based on them, like what is on W-KLL at 3PM
8:47 PM
just making that up and we don't need to
8:47 PM
but anything on that page we can basically use in a quiz question.
Avatar
Does anyone know how many eyes are there in the jumping channel off the top of their headπŸ˜‚ (edited)
Avatar
just checked, its 8 ;P
πŸ‘ 1
Avatar
Sick I’m gonna make that the channel number for jumper
9:11 PM
That could also be a final clue lol
Editor's Note:
More progress and design thinking on the interrogation sequence πŸ‘‡
9:17 PM
Ok, it's loading that text from data based on which questions you have not seen clues for and how many victims have been rescued.
9:17 PM
Once you've seen them all it picks a clue at random.
9:17 PM
Maybe it should just play them in order again.
9:17 PM
lmk what you think.
9:18 PM
Also, should this be a permanent channel, or like a periodic update to one of the existing "news" channels?
9:18 PM
Gotta go for now.
9:18 PM
Should be able to get it all integrated and make it so you can actually play the game tomorrow
9:18 PM
then I'll finish the save / load, which is mainly set up just sitting idle for now
9:19 PM
then we can find all the bugs πŸ˜…
Avatar
ok i added captions and some post processing to the volume minigame. The lose condition is based on a single value now. I couldnt get the background to scale with the captions @David maybe u can look at that? lmk what u think about the pp tho (edited)
Avatar
Avatar
David
Also, should this be a permanent channel, or like a periodic update to one of the existing "news" channels?
Maybe permanent but doesn’t unlock untill you are ready to solve the clues?
10:19 PM
Also out of curiosity where did u get the models and animations? Is it mixamo rigged?
Avatar
It's all from mixamo yeah
Avatar
Avatar
Mack
ok i added captions and some post processing to the volume minigame. The lose condition is based on a single value now. I couldnt get the background to scale with the captions @David maybe u can look at that? lmk what u think about the pp tho (edited)
Hard to see in my phone at least
10:50 PM
I'll check it out tomorrow
10:50 PM
Thanks!
Editor's Note:
More key design moves on TV guide. πŸ‘‡
Avatar
TV Guide updated, can someone proofread it?
Avatar
Do you think we should be overt about some of the clues here?
12:02 PM
Like for the door minigame entry "overlook creek"
12:03 PM
Should the description say something about "enter" or even call out the word enter w/ some formatting? since you have to press "enter" on the remote?
12:04 PM
for channel 8 the jump minigame it does say jump in the instructions. Should we call more attention to that word via formatting?
12:04 PM
I am leaning toward yes if we can find a nice looking happy medium between obvious and subtle
12:05 PM
Like, I feel like anything we ever felt like we needed to speak to anyone while observing playtesting should be clarified on this sheet in some clever in-narrative way
12:06 PM
Then if people get stuck we can say, "maybe there's a clue on the tv guide?" and that's it.
12:06 PM
and connect back to the guide
12:06 PM
which I think is important
12:06 PM
just to "use it or lose it" you know?
12:07 PM
Like Channel 1 should say something about sleep
12:07 PM
(not that we should get rid of the current text, just add maybe one more short bit)
12:08 PM
The other big question I have about channels is if we should combine any of the news / detective interrogation scene stuff. The channels that aren't minigames.
12:08 PM
Those are...
12:09 PM
  • Victims saved / killed scoreboard
  • scenario intro / overview
  • clue reveal / detective and victim interrogation scene
  • victims saved / killed scoreboard
(edited)
Avatar
Avatar
David
Then if people get stuck we can say, "maybe there's a clue on the tv guide?" and that's it.
We def need more explanation for the volume minigame since that's a probem one.
Avatar
I think using it as a space to explain harder games is good, easier ones (the one button ones) most likely don't need it, and might actually be worse for it because thats basically their whole schtick
πŸ‘ 1
Avatar
"This volume of Don't Listen to Them explores the flaws of capitalism and advertisement.
12:14 PM
maybe we just don't format the text to standout then and subtly throw in a word that labels the key
12:14 PM
I think that would be a nice touch
12:15 PM
Except for the number pad ones
12:15 PM
lol
12:16 PM
so just sleep, enter, jump, and maybe volume
12:16 PM
lmk if I am overlooking anything
12:17 PM
@Mike I don't know what to put for the sports channel
12:18 PM
right now it looks like there is no channel 7 on the spreadsheet https://docs.google.com/spreadsheets/d/19z8kVWtzYefPN-LKm_JwmyFSv0gErfcjRQ-51MSARwc/edit#gid=0
12:18 PM
And the thing on the bottom left says sports on channel 18 but that also has no content rn
Avatar
@Mike here's my notes, lmk if the comments don't show up for you:
12:31 PM
Comment example just so you know what you're looking for:
12:32 PM
To clarify that comment, lol, I mean the title and description "Double Cross" doesn't fit the news broadcast aesthetic we used for what channel 36 is, the scenario overview:
12:33 PM
πŸ’― 1
Avatar
@Mack any way to make sure the player doesn't start looking at a wall?
3:39 PM
I feel like that might make it confusing about what to try.
3:39 PM
or alternatively we could use the number pad HUD element
3:39 PM
Avatar
lets do hud
3:40 PM
that will solve 2 problems
Avatar
do you have time to work on the game today?
3:41 PM
thats all im doing
Editor's Note:
Genesis of "power" minigame. Another red light, green light concept using the power TV remote button to control the power of a flashlight. πŸ‘‡
Avatar
new minigame for power
πŸ‘ 1
Avatar
can you fix the pan and scan hud so that the text is not overlapped like that
Avatar
ill look at it
πŸ™‡β€β™‚οΈ 1
Avatar
@Mack tell @Mike about it, we'll have to update the print TV guide
3:42 PM
then I think we should lock down the minigames
Avatar
sounds good
3:43 PM
@Mike do u have a little battery outline icon to go around the power bar in the corner of the picture above? something like this, and then that red bar could be in the middle (edited)
Avatar
Avatar
Mack
@Mike do u have a little battery outline icon to go around the power bar in the corner of the picture above? something like this, and then that red bar could be in the middle (edited)
I can make that quickly, give me an hour
πŸ‘ 1
Avatar
@Mack tell us about the new game too so we can think about names, or suggest one!
πŸ‘† 1
Avatar
Bassicly you are a child under your bed and you have a flashlight with limited battery. There is a monster that slowly crawls towards you while the light is off, when it’s on the monster quickly goes back outside the door. It’s about holding power at the right time when the monster is close enough to get the most out of your battery so you don’t use up all your battery before 6 am (edited)
4:22 PM
Part of it will be listening for when the monster sounds very close
4:22 PM
I might do a bit of PP as a visual indicator too
Avatar
yeah we can't trust that players will hear sound in this game unfortunately
Avatar
Yea I’ll make sure to add visual indicators
Avatar
its fully functional i just have to add sound and set it up in the main scene.
5:02 PM
i dont know what the name should be lol if u guys have suggestions let me hear it
Avatar
@Mack do you need the inner meter that drains, or can you set that up in Unity?
Avatar
i have that setup already with the red bar
5:19 PM
I could make it white if that is better
5:19 PM
i just used the one from red light green light
Avatar
yeah, I'll export out the PNG, you'll need to scale it down (should be all white) (edited)
Avatar
okay will do
5:19 PM
should i put text above it that says POWER? or is that too easy (edited)
Avatar
I don't think so
πŸ‘ 1
Avatar
the game should afford the understanding of what is happening
Avatar
right but to help players figure out that POWER is the button to press. Maybe they will figrue it out tho I guess well see wensday. or we can put it in the tv guide
πŸ‘ 1
Avatar
Avatar
Mike
@Mack do you need the inner meter that drains, or can you set that up in Unity?
actually could u send me that inner piece as well? We dont have a good pic with rounded corners like that
6:24 PM
would be cool to get something above the camera to feel like the bed
Avatar
oh true forgot about that
Avatar
also I am wondering if you should have to hold the button. That's not how flashlights work right?
6:25 PM
maybe you press it to toggle
6:25 PM
true
6:25 PM
you have to go kinda fast tho
Avatar
make it less fast
6:25 PM
it looks fast to me on the video in general
6:26 PM
idk hard to say w/out playing it but that's my instinct (edited)
Avatar
let me set it up in main scene and push, idk if ur around ur computer maybe u can try.
Avatar
yeah will do!
6:26 PM
thanks for all the hard work on this project btw!!
❀️ 1
πŸ‘ 1
Avatar
of course lol thanks for having me on
Avatar
Avatar
David
it looks fast to me on the video in general
i agree it is fast but I feel like that makes it more scary, idk its not too hard to adjust tho and it will probobly feel different on the remote. I tend to make things to difficult first and then make them easier lol (edited)
Avatar
that's normal I think
6:30 PM
@Mike if we need more room on the tv guide we can get rid of weather
6:31 PM
@Mack there's another thing I could use help with. I think we need to update the thing that shows the victims died and saved to have some sort of "honoring the fallen" list that scrolls through the list of names of victims that died
Avatar
Avatar
Mack
Click to see attachment πŸ–ΌοΈ
cool, but can you reverse the drain? It's very uncommon to go in that direction with draining
πŸ˜‚ 1
Avatar
yes lol
πŸ‘ 1
Avatar
Avatar
David
@Mack there's another thing I could use help with. I think we need to update the thing that shows the victims died and saved to have some sort of "honoring the fallen" list that scrolls through the list of names of victims that died
kk gimme like 10 mins to finish this power game
πŸ™‡β€β™‚οΈ 1
Avatar
im adjusting it to make it slower
6:48 PM
i switched it to be toggle
6:51 PM
ok i pushed power minigame, let me know if u r able to play
6:51 PM
i made it a bit slower
6:52 PM
also if u have suggestions for how it should start, im not sure the monster should start approaching right away. maybe some text?
Avatar
Avatar
David
@Mack any way to make sure the player doesn't start looking at a wall?
I jsut made it so they dont start looking at a wall, I wanna see if ppl figure out 2468 (edited)
Avatar
Avatar
Mack
ok i pushed power minigame, let me know if u r able to play
is it in the main scene
Avatar
Avatar
David
is it in the main scene
yes
7:11 PM
flip through channels u should find it
7:12 PM
lmk if it isnt there
Avatar
what should happen if you lose
Avatar
it just does a jumpscare and the game resets
7:12 PM
is it not doing that
Avatar
it feels a little anticlimatic to respawn so smoothly
7:14 PM
almost like nothing happened.
Avatar
We might consider kicking them out of the channel
Avatar
I think I wrote a function for that
7:15 PM
But another thing
Avatar
yea that happens with volume i think
Avatar
I think rn they are just going to die over and over
Avatar
way too fast before they figure out to press power
Avatar
how do we fix
Avatar
so I think we should think about not starting the game for real until they hit power
7:15 PM
the first time
7:16 PM
and maybe always keep the monster like slightly emerged so they see something back away
7:16 PM
the fist time they do it
7:16 PM
but it's not super obvious what
7:16 PM
that's what I would try I think.
7:18 PM
Editor's Note:
πŸ‘‡ We had a lot of problems with the suit icons not being big or clear enough to see, or them being inconsistently sized, or them being cut off by different TVs having different "safe zones." Lot's of iteration to get this being better over time, but you can see the problem manifesting here. A lot of this was because we used world space canvases (in order to get TV fuzz post processing over them) so it wasn't just the size of the icons but the canvas size and how it was positioned. We should have done a better job with prefabs but we were crunching here πŸ˜….
@Mack also can you make sure all of the suit icons are the same size and at least as big as the bigger one here:
πŸ‘ 1
Avatar
Avatar
David
and maybe always keep the monster like slightly emerged so they see something back away
yea thats smarrt
Avatar
Maybe have the time read: --:-- until they hit power to first start the clock (edited)
7:21 PM
so it doesn't feel like time is stopped
7:22 PM
or so they don't misunderstand that time actually moves forward
7:26 PM
@Mack I started some issues so we can keep track of things. How late are you working today? https://github.com/dantogno/cursedtv/issues
Avatar
well see lol, I set aside today as a grind day for this game so Ill look if i can do any of these. Let me fix the stuff we talked about in chat first tho. Im gonna say probobly like 9 or 10pm but I will grab dinner at some point as well. (edited)
Avatar
nice that's a ton
7:30 PM
thanks
Avatar
ok i pushed changes to power minigame give it a try if u can
Avatar
trying
8:26 PM
cool
8:26 PM
1. when we're done testing it, make it change the channel when you lose, or come up with some other type of more noticable transition to reset after the jump scare. (edited)
8:27 PM
2. (low priority) It would be cool if the monster hissed or something when you shine the light on him. Bigger hiss the closer he is to the light.
πŸ”₯ 1
8:28 PM
3. I think it's too hard. I would make the battery decrease in charge more slowly, and maybe advance the monster slightly more slowly.
8:28 PM
What time do you have to make it to?
8:28 PM
(I have never won)
Avatar
lol 6am
8:29 PM
illl adjust those
Avatar
ok. I can make it to 5
8:29 PM
so I guess make it 1/6 easier lol (edited)
Avatar
ok made those changes
9:38 PM
What’s up with pan and scan?
9:38 PM
I never got to fix that
9:44 PM
i see
9:44 PM
if u move to far you lose the text. ill fix quick
9:49 PM
@David where do we have the victem rescue code?
Avatar
@Mack it's ok to lose the hud
Avatar
oh okay
Avatar
The problem is art of button icon overlapping text
πŸ‘ 1
Avatar
well i made it so you dont lol just in case i guess if thats okay.. i also fixed the number on top of the scan word (edited)
Avatar
I'll have to see how it works but we can't have hud block the answer
Editor's Note:
The confetti vfx really helped! I wanted to do something when a victim was rescued but never had time to fully realize it. This was a fun and cheap solution! 🎊
10:13 PM
im working on victim save
10:13 PM
made some confetti vfx lol.. and Ill have the smoke on there
10:17 PM
Do u know what script the victim save code is in?
10:21 PM
found
Avatar
The smoke is meant to hide the char. Model disappearing
10:48 PM
But I'm ok with other strategies to mask that.
Avatar
It could be cool to slow the saw down to a stop (not immediate but not too long), stop the belt (it might already stop), have some kind of shutting down type sound
πŸ‘ 1
Avatar
Avatar
Mack
Click to see attachment πŸ–ΌοΈ
Lol this is pretty funny
10:51 PM
Much better than before
Avatar
lol i feel like confetti will get a reaction
10:52 PM
its arcady
10:52 PM
but i think it works
10:52 PM
same with smoke
Avatar
Avatar
David
It could be cool to slow the saw down to a stop (not immediate but not too long), stop the belt (it might already stop), have some kind of shutting down type sound
doesnt the saw keep going tho?
10:52 PM
like dont we put another victem on the belt
10:53 PM
oh i see
Avatar
We do. I think it would be good to stop it, do the thing you've got going with confetti and smoke, then (edited)
Avatar
it does take a litle bit tho
Avatar
Maybe turn the lights off and then start the saw again and then lights back on and there's a new person
πŸ‘ 1
10:54 PM
That's a lot and it's fine if we don't do it
10:54 PM
Being done is most important
Avatar
cool ill see if I can get to it later tn or tmr I gotta take a break rn lol (edited)
Avatar
No problem you did a ton, thanks!!
Avatar
When r u gonna make the build tmr?
Avatar
idk turning the lights off looks kinda jank to me, what do u guys think? (edited)
1:15 AM
i dont think the whole screen should go black either
Avatar
I could try to fade it maybe
Avatar
Yeah the pop looks bad. Maybe it shouldn't go totally black.
8:16 AM
Maybe consider some additional environment art and improved lighting in the scene before this. Don't worry about it if you're busy.
8:16 AM
Build will be last minute as I rush to implement the clue reveal scene and saving and loading
Avatar
Avatar
Mack
I could try to fade it maybe
A simply fade whole screen to black fade back in I think would be fine, but also audience I think will be pretty forgiving.
Avatar
Avatar
David
Build will be last minute as I rush to implement the clue reveal scene and saving and loading
Sorry i've been mia, but if there is anything I can help with I have some time today.
Avatar
I think fading the lights so the UI and confetti are still visible is could work
Avatar
Avatar
Ian
Sorry i've been mia, but if there is anything I can help with I have some time today.
no worries! I think once I can get the clue part in we just need to try and playtest some to look for big bugs
πŸ‘ 1
Avatar
working in main scene for a bit
πŸ‘ 1
Avatar
pushed. I need to make the ending work now.
11:49 AM
rn the victim models don't match their names in the clue reveal scene
11:49 AM
I would like to fix that too
Editor's Note:
Key design move related to time limits, game over, and the quiz questions πŸ‘‡
Avatar
@Ian thought of something I could use help on, depending on if you think we should do it lol
12:00 PM
So right now there is a overall time limit to the whole game. Set to 3 hours.
12:00 PM
do we want that?
Avatar
Yeah I think so, why not have it?
12:00 PM
Adds tension and a goal to the players
Avatar
ok, what happens if it ends? 😜
Avatar
ah, I see
Avatar
every channel becomes a middle finger
πŸ˜‚ 1
12:01 PM
lol
12:02 PM
so
12:02 PM
well, I mean it doesn't have to be that crazy it can just take us to a game over screen I guess right?
12:03 PM
Maybe there should be some narrative implication
12:03 PM
like a bomb goes off
12:04 PM
that would kind of be cool to update this channel to have info about how cops have found bombs around the city or something. or some other threat
12:04 PM
12:04 PM
so like it would change at some point through the game
12:04 PM
to explain the update
12:05 PM
oh no we found this threat and a clock or something
Avatar
I feel like doing some sort of screen effect (blood dripping & laughing, maybe have the clock start overlaying other channels for the last couple of mins to push it) and then cutting to an info screen like this explaining the cops found a bunch of more victims but the trail went cold would be enough.
πŸ‘ 1
12:07 PM
I kinda don't love the idea of going into bomb threats when we are at a convention ;P
πŸ˜‚ 1
12:07 PM
That crossed my mind
12:08 PM
Maybe he's threatening to destroy TV forever lol
12:08 PM
however that would work lol
12:08 PM
magnets lol
12:08 PM
with ICP
12:08 PM
every channel becomes ICP
12:09 PM
πŸ˜‚ 1
Avatar
Magnets too scary for this game.
πŸ˜‚ 1
12:10 PM
ok so that's one dimension of the time limit question. adding game over.
12:10 PM
there are a couple other considerations.
12:10 PM
RN on the quiz there is a clock and for now it just shows the total time limit.
12:11 PM
but I'm thinking we want a shorter time limit just for the quiz itself.
12:11 PM
like 5 minutes or something? 3 minutes?
12:11 PM
thoughts?
Avatar
Avatar
David
thoughts?
If we do a time limit, 3 mins is most likely good. I don't think its vital importance though. People will most likely be stressed enough.
Avatar
I don't know if we have to be so literal (abstraction is more fun with this stuff?)
πŸ‘ 1
Avatar
Avatar
Ian
If we do a time limit, 3 mins is most likely good. I don't think its vital importance though. People will most likely be stressed enough.
There is another consideration regarding quiz timer.
12:14 PM
If I don't do quiz timer, I feel like I need to lock them from changing the channels.
12:14 PM
Otherwise it's like saving your progress
12:14 PM
and I like the idea of someone needing to know all 10 answers, Ithink? maybe not?
Avatar
I thought it was just going to count as a fail if you change channels (after you started) (edited)
Avatar
I thought about that.
12:14 PM
We can do that too.
Avatar
My guess that would be easiest
Avatar
But some of the questions do kind of ask you to look at the other channels.
12:15 PM
So do we want them to just learn that the hard way?
Avatar
How long is the lockout timer?
Avatar
can be w/e but I think I had minutes in mind
12:16 PM
rn i think it's set to 10 seconds for testing lol
Avatar
Avatar
Mike
I don't know if we have to be so literal (abstraction is more fun with this stuff?)
Yeah just this, and then fade into credits could be easy and nice
πŸ‘ 1
Avatar
it's just an editor variable somewhere
Avatar
Lockout 5 mins, they learn the hard way, seems not too bad
Avatar
Hopefuly someone writes it down lol
Avatar
next question:
12:17 PM
we have a weather channel listed on the tv guide
12:17 PM
that seems like an opportunity to have a "clock" / time limit channel
12:17 PM
with some bonus weather presentation maybe
12:17 PM
that's an option.
12:17 PM
or we can skip it
Avatar
forecast of death
πŸ˜‚ 1
Avatar
cloudy with chance of victim sawed in half
πŸ˜‚ 1
Avatar
Avatar
David
or we can skip it
Unless everyone is done with everything else I would def say skip for now.
Avatar
Avatar
Ian
Yeah just this, and then fade into credits could be easy and nice
Following up on this
12:19 PM
first off, we need to make sure Mack is in the credits.
πŸ’― 1
πŸ™ŒπŸΌ 1
12:19 PM
Second off
12:19 PM
as I recall the credits are done up in the news broadcast styling
12:19 PM
which could look weird if it comes up after we "go off the air" (edited)
12:19 PM
a polish issue I suppose
Avatar
Should be easy to just grab the text and put infront of a different screen.
Avatar
how do i start a thread
12:20 PM
πŸ‘ 1
12:20 PM
for this
12:21 PM
i dont want to interrupt the other brainstorming
Avatar
No threads in dms I think
12:21 PM
I did a bit of lighting change. I didnt want the scene to be too cluttered so I tried to keep it simple. Idk lmk what u guys think
Avatar
Avatar
Mack
I did a bit of lighting change. I didnt want the scene to be too cluttered so I tried to keep it simple. Idk lmk what u guys think
Feels more ominous, I like it
Avatar
Avatar
Ian
No threads in dms I think
one of the few features slack has over discord
Avatar
Avatar
David
Click to see attachment πŸ–ΌοΈ
This is the old credits fyi.
12:23 PM
so I guess we can use this if the timer doesn't end
12:23 PM
and something different for time up?
Avatar
Avatar
Mack
I did a bit of lighting change. I didnt want the scene to be too cluttered so I tried to keep it simple. Idk lmk what u guys think
love it
Avatar
Makes sense to me. FOr time up, I think we just do the vhs end, slow scroll the credits, cut to black with a power off sound, give it a second or two, restart the game.
πŸ’― 1
12:26 PM
I can set this all up. I kinda think it might make sense to be doing credits in a different scene, so we can reload the main scene as a true game reboot.
πŸ‘ 1
Avatar
sounds good! (edited)
12:27 PM
I can work on the "good ending"
12:27 PM
I can have it reload the game as well.
Avatar
@Mike depending on ur bandwidth i think a β€œbloodied” version of the saw texture for after the first victim dies could be cool. Could be a flex to have a clean saw
Avatar
This is the texture I think
Avatar
Avatar
Mack
@Mike depending on ur bandwidth i think a β€œbloodied” version of the saw texture for after the first victim dies could be cool. Could be a flex to have a clean saw
feel free to add things here. I added the saw blade issue
12:33 PM
even if we don't do it it's nice for posterity
Avatar
so are we changing the name of the game to channel: death 2000 now
1:03 PM
lol
1:03 PM
I think we have more than doubled the complexity
Avatar
Channel 2: Hyperdeath ;P
πŸ˜‚ 1
Avatar
Avatar
David
This is the texture I think
this texture is crazy, I just threw on bloody splotches all over, have no idea if that will look good, but if that doesn't work, I have to think how I would go about making it, I fear that transparency might be an issue with this ----- this has been added to the project
1:19 PM
Not sure if we will get to this, but these folder have trimmed videos for broadcast error static (if that is helpful for background for game over or whatever) and old school weather report (these are filler, not intended for any gameplay)
Avatar
Pushed up the new gameloss sequence when timer rounds out, still need to add some sort of countdown overlay in the main scene or something so it doesn't seem so abrupt, but figure we can iron out the details of what we want tonight.
πŸ‘ 1
Avatar
@David is it ok for me to push changes to main or r u still working? (edited)
Avatar
go for it
Avatar
main scene i meant lol
Avatar
Was able to secure extra parts today, if anyone was worried about that πŸ™‚
πŸ’― 2
πŸ™‡β€β™‚οΈ 2
πŸŽ‰ 2
Avatar
Ok, so one of the quiz questions asks who died.
3:03 PM
We can super bank on them writing it down
3:04 PM
or we can add a "remembering the fallen" ticker that scrolls through the names to the screen that shows how many have been rescued and how many died.
3:04 PM
I think it gives a different set of names at random each time it shows the question
3:04 PM
(including one correct answer also at random based on the list of who died)
Avatar
i dont think its fair to player to bank on them writing it down
Avatar
haha do you have time to implement the scrolling list?
Avatar
not currently.. class soon
3:05 PM
i guess for tonight we have to bank
Avatar
it will be an interesting test
3:06 PM
bloody saw looks good
3:07 PM
Does it reset then after a bit?
Avatar
nah i figure once someone dies it stays bloody
3:07 PM
cuz then if u beat the game with a clean saw ur cool
3:10 PM
I don't think I can do that even reading all the debug output that tells you what to do
Avatar
skill issue
😭 1
Avatar
Going to need to update main scene to fix the prefabs and channel order.
3:24 PM
(or something, something is wrong)
Avatar
Ur good
3:24 PM
I’m not working anymore
πŸ‘ 1
Avatar
well...
3:51 PM
I guess Im gonna make a build πŸ˜…
Avatar
Praying that it doesn’t say 50 build errorsπŸ™πŸΌ
Avatar
lol there were some but easy fixes
πŸ‘ 1
Avatar
How big is the game
Avatar
544 mb
Avatar
ok so I had to roll back a change
5:00 PM
it seems some of the logic is dependent on the channel order
5:01 PM
so, I updated the numbers, but the channels do not progress in numeric order as you hit channel up / down
5:01 PM
Evidently the order they are listed in the game manager channel list is used for their order. And changing that introduced bugs.
5:02 PM
Specifically, the news channel wants to be first
5:02 PM
and the power flashlight channel seemed to instantly start in the losing state.
5:02 PM
We will need to research that more.
5:05 PM
@Mack actually maybe it always has this problem? or some other thing is causing it
5:07 PM
It works in editor
5:07 PM
not working in build 😱
5:08 PM
lmk if you have any ideas
Avatar
Here's a build if anyone has time to test the minigames
5:43 PM
@Mack also having trouble with forward / backward movement on the maze game
Avatar
something seems to have been broken with the pan and scan game where the suit that matches the assigned suit is no longer reliably appearing in the scene.
6:08 PM
I think it was never set up to support variable suits.
Avatar
I thought it was set up. I will be home in like 30 mins, I can check.
πŸ™‡ 1
Avatar
In my case just now, it was assigned a spade in the corner, but there was a diamond in the actual minigame (I'm assuming that was the right answer)
6:14 PM
I have a feeling the corridor channel input problem has to do with something with the remote.
6:15 PM
@Ian does these mean something bad is happening?
6:21 PM
Yeah the "queue" gets full then nothing works
6:22 PM
it seems that moving forward in the corridor maze game fills the queue like instantly
6:22 PM
or backwards
6:22 PM
these are the two inputs that support "holding"
6:25 PM
6:27 PM
it's weird sometimes it works fine.
Avatar
Okay im home, taking a look
Avatar
I think one short term fix could be refactoring corridor controls to not involve holding the button
6:37 PM
Unless you think there's a magic remote setting fix (edited)
Avatar
Yeah its really hard for me to troubleshoot without the remote, still lookin though.
6:42 PM
Can you tell me what script is giving that warning?
6:50 PM
AbstractSerialThread line 258
6:50 PM
does the pan and scan suit thing happen to be an easy fix?
6:50 PM
it could be really the opposite lol
6:51 PM
I am just going to refactor the controls I think for corridor maze
πŸ‘ 2
Avatar
Avatar
David
does the pan and scan suit thing happen to be an easy fix?
looking
Avatar
if it's a pain we can just tell people it's the diamond they need to find
Avatar
So the problem is its working on my end, so trying to test a couple things
6:53 PM
diamond is def not always the right answer for it
Avatar
oh. maybe it is working?
6:58 PM
worst case scenario we can play it in the editor
6:59 PM
today
Avatar
Sorry i didn’t realize mass controls were broken when holding? I didn’t experience that when playin on the remote
Avatar
Avatar
David
oh. maybe it is working?
just pushed a fix, wasn't updating after first play.
πŸ’― 1
Avatar
Avatar
David
Yeah the "queue" gets full then nothing works
Queue of inputs?
7:13 PM
We can look at it after tonight i guess
πŸ‘ 1
Avatar
Looking into this more, it doesn't appear to be a minigame specific thing and more of a base level issue with how we are taking into the input. If the box is sending more messages then the program is processing we start dropping them, which can cause us problems.
7:20 PM
Which is faster is based on the update speed which is based on how fast your compy is at that moment, which is why we are seeing discrepancies.
πŸ€” 1
Avatar
Er wait, I think i fixed that a while ago (sheesh its been a while since I've looked at this stuff), I think that queue message might not be related but I'm not 100% about anything right now
Avatar
ok well I disabled holding the button for now
7:30 PM
we'll have to keep an eye on baby sleep
Avatar
lol sounds good
Avatar
but I have seen it work
7:31 PM
lol
7:31 PM
I'm going to try saving when anyone is killed or rescued
7:31 PM
and for now I guess we just manually delete the save file if we want
7:55 PM
I am going to game audio meetup now I wish you guys luck at playtest. I’ll try to come later depending how long it goes!
πŸ‘ 2
Avatar
i'll be pleasantly surprised if I can get saving to work before I leave lol
8:05 PM
I hope we can convince anyone to play lol
Avatar
yeah we gotta be hungrier for them this time ;P
Avatar
ok, building, printing, then walking over there
Editor's Note:
So concludes part 6, where we added the flashlight power and door enter minigames, wrapped up the interrogation clue reveal sequence, and finally made a build of the game for demoing at a local bar. The saga concludes in part 7 πŸ“Ί.
End of Part 6
Home | Part: 5 | Part: 7